Vertical Fling Scrolling Of Text Line In Android
I have implemented the editor code from the Android Note Pad sample code. Now I would like to add the ability to vertically fling scrolls the lines of text. An example of what I wa
Solution 1:
I have developed the answer to my question through blood, sweat and tears. I will post it here in hope that it will help someone else. The following methods are placed within the LinedEditText class from the Android Note Pad sample code.
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publicvoidInitScroller(Context context) {
mScroller = newScroller(context); // Get a scroller object
mScrollY = 0 ; // Set beginning of program as top of screen.
mMinScroll = getLineHeight ()/2; // Set minimum scroll distance
mFlingV = 750; // Minimum fling velocity
}
@OverridepublicbooleanonTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
if (mVelocityTracker == null) { // If we do not have velocity tracker
mVelocityTracker = VelocityTracker.obtain(); // then get one
}
mVelocityTracker.addMovement(event); // add this movement to itfinalintaction= event.getAction(); // Get action typefinalfloaty= event.getY(); // Get the displacement for the actionswitch (action) {
case MotionEvent.ACTION_DOWN: // User has touched screenif (!mScroller.isFinished()) { // If scrolling, then stop now
mScroller.abortAnimation();
}
mLastMotionY = y; // Save start (or end) of motion
mScrollY = this.getScrollY(); // Save where we ended up
mText.setCursorVisible (true);
didMove = false;
break;
case MotionEvent.ACTION_MOVE: // The user finger is on the move
didMove = true;
finalintdeltaY= (int) (mLastMotionY - y); // Calculate distance moved since last report
mLastMotionY = y; // Save the start of this motionif (deltaY < 0) { // If user is moving finger up screenif (mScrollY > 0) { // and we are not at top of textintm= mScrollY - mMinScroll; // Do not go beyond top of textif (m < 0){
m = mScrollY;
}elsem= mMinScroll;
scrollBy(0, -m); // Scroll the text up
}
} elseif (deltaY > 0) { // The user finger is moving upintmax= getLineCount() * getLineHeight () - sHeight; // Set max up valueif (mScrollY < max-mMinScroll){
scrollBy(0, mMinScroll); // Scroll up
}
}
postInvalidate();
break;
case MotionEvent.ACTION_UP: // User finger lifted upfinalVelocityTrackervelocityTracker= mVelocityTracker; // Find out how fast the finger was moving
velocityTracker.computeCurrentVelocity(mFlingV);
intvelocityY= (int) velocityTracker.getYVelocity();
if (Math.abs(velocityY) > mFlingV){ // if the velocity exceeds thresholdintmaxY= getLineCount() * getLineHeight () - sHeight; // calculate maximum Y movement
mScroller.fling(0, mScrollY, 0, -velocityY, 0, 0, 0, maxY); // Do the filng
}else{
if (mVelocityTracker != null) { // If the velocity less than threshold
mVelocityTracker.recycle(); // recycle the tracker
mVelocityTracker = null;
}
}
break;
}
mScrollY = this.getScrollY(); // Save where we ended upreturntrue ; // Tell caller we handled the move event
}
publicvoidcomputeScroll() { // Called while flinging to execute a fling stepif (mScroller.computeScrollOffset()) {
mScrollY = mScroller.getCurrY(); // Get where we should scroll to
scrollTo(0, mScrollY); // and do it
postInvalidate(); // the redraw the sreem
}
}
Solution 2:
This is a simpler version, which is basically the same at the scoller level. It's not perfect but gives another way of looking at it.
finalTextViewtextview= ((TextView) VIEW.findViewById(R.id.text));
finalScrollerscroller=newScroller(CONTEXT);
textview.setText(TEXT);
textview.setMovementMethod(newScrollingMovementMethod());
textview.setScroller(scroller);
textview.setOnTouchListener(newView.OnTouchListener() {
// Could make this a field member on your activityGestureDetectorgesture=newGestureDetector(CONTEXT, newGestureDetector.SimpleOnGestureListener() {
@OverridepublicbooleanonFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
scroller.fling(0, textview.getScrollY(), 0, (int)-velocityY, 0, 0, 0, (textview.getLineCount() * textview.getLineHeight()));
returnsuper.onFling(e1, e2, velocityX, velocityY);
}
});
@OverridepublicbooleanonTouch(View v, MotionEvent event) {
gesture.onTouchEvent(event);
returnfalse;
}
});
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