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Adapting Grafika Recordfboactivity To Work With Android Gpuimage

I have an application that is using the Android port of GPUImage as the OpenGL Renderer and manager of several filters. It currently does not have a video implementation, so I am

Solution 1:

I was also trying to achieve the same thing and have tried what fadden has suggested. Tried to integrate CameraSurfaceRenderer functionality to GPUImageRenderer. The preview is fine but the recording is just a video with black frames. EGL14.eglGetCurrentContext() returns null for following call and my guess is if a new context is created it will not be same as what GPUImage might have

mVideoEncoder.startRecording(new TextureMovieEncoder.EncoderConfig(
                                    mOutputFile, 640, 480, 1000000, EGL14.eglGetCurrentContext()));

@Jesses.co.tt were you able to achieve it?

(as I can't add comment it is added as an answer).

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